Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, February 3, 2013

Props Update

Been hard at work with the rest of the class on our collaborative film Vita Magus. I've moved over to the props and effects side of the film so below is some of the work I've produced the past few weeks. I have a group working along side myself to model and texture everything but I've also attached the Props I modeled. It's going to be rough, we are 5 weeks in and have 5 left to finish the film with 0% of it animated!<




Props_FoodTruck_Turntable_Ver001_MacDonald from Vita Magus on Vimeo.


Props FoodCart Turntable Ver001 MacDonald from Vita Magus on Vimeo.

Friday, January 4, 2013

Another Edgar update/my 100th post!

So I am calling the rendering 80ish% finished. I stepped away for a while to work on Jellie but I picked it back up today and got it to a place I am happy with. I want to rework some of the UV’s around the eye socket so the texture is less noticeably stretched and then I will maybe add some reflected light from the water surface on the sand. Not sure about that one since this is more of a stylistic rendering but I think it will also be a great way for me to experiment with this for Jellie since the tank/room will need lots of effect lighting. Oh! I also need to add some graphics to his loot and then maybe some sand dollars on the floor.

So here’s the process of creating the 80ish% piece
And the, nearly, completed composite